PROFESSIONAL SUMMARY
Senior Real-Time 3D Developer, Technical Artist, and Simulation Engineer with 25+ years of experience developing immersive training systems, interactive simulations, visualization applications, and high-fidelity 3D assets for defense, multimedia, and enterprise environments.
Specialized in bridging software engineering and visual development through expertise in Unity, Unreal Engine, C#, VR/XR environments, real-time rendering, and technical art pipelines.
Proven experience supporting large-scale defense and training initiatives through interactive simulation, real-world equipment visualization, and multimedia application development.
CORE COMPETENCIES
Real-Time 3D & Simulation
Unity 3D • Unreal Engine • VR/XR Development • Interactive Simulation • Real-Time Rendering • Technical Visualization • Digital Training Environments • Immersive Learning Systems
Programming & Development
C# • C++ • Java • Visual Studio • Desktop Application Development • Interactive Software Design • Game Systems Development
3D Production
3ds Max • VRay • Phoenix FD • ZBrush • Substance Painter • ForestPack Pro • GrowFX • PiXYZ Studio • TopoGun • Asset Optimization • PBR Workflow • Modeling • Rigging • Texturing • Rendering
Multimedia & Content Creation
Adobe Photoshop • After Effects • Premiere Pro • Audition • Red Giant Universe • Motion Graphics • Video Editing • Audio Editing • GUI Design
Defense & Enterprise Training
Military Simulation • Computer-Based Training (CBT) • Simulation-Based Learning • Interactive Visualization • Real-World Equipment Representation
PROFESSIONAL EXPERIENCE
Northrop Grumman
Senior Multimedia Developer | July 2008 – July 2026
Develop interactive simulation and training applications using Unity, Unreal Engine, and C# for defense and military-focused environments.
Create real-time 3D visualizations and immersive training systems representing real-world military equipment and operational scenarios.
Design and optimize high-fidelity 3D assets for simulation, VR, and interactive training applications.
Collaborate with multidisciplinary teams including engineers, instructional designers, artists, and software developers to deliver enterprise-level training solutions.
Build desktop and interactive applications supporting simulation-based learning and technical visualization initiatives.
Produce multimedia content including motion graphics, video editing, audio processing, and interactive GUI systems for defense-related training programs.
Convert and optimize CAD/NX/UG models into game-ready assets for real-time rendering and simulation environments.
Support the full production pipeline from concept and design through implementation, optimization, testing, and deployment.
LSI/Star Mountain
Lead Graphic Artist / Lead Programmer | April 2001 – July 2008
Led development of interactive multimedia applications, desktop software, and training systems for commercial and enterprise clients.
Designed and programmed interactive software applications using C#, C++, and Java.
Directed visual development and 3D asset creation pipelines for multimedia and simulation-based projects.
Developed GUI systems, motion graphics, and interactive user experiences for computer-based learning applications.
Managed multiple simultaneous development projects while coordinating production workflows and technical implementation.
Created photorealistic renderings, animations, and technical visualizations for presentations and digital media initiatives.
FlightSafety International
Graphic Artist | July 1998 – April 2001
Produced high-quality 3D graphics, animations, and visual assets supporting aviation training systems and simulation programs.
Developed technical visualizations and multimedia assets for interactive learning and pilot training environments.
Collaborated with instructional and engineering teams to support aviation-focused simulation initiatives.
EDUCATION
Southern New Hampshire University
Bachelor of Science (BS), Game Programming & Development | June 2027
The Art Institutes
Associate Degree, 3D Animation & Multimedia | October 1996
ADDITIONAL INFORMATION
Active DoD Secret Clearance
25+ years of professional experience in 3D development, multimedia production, and software engineering
Extensive experience supporting defense simulation and training initiatives
Portfolio available at James Carson Portfolio